This function moves the player. Coordinates are relative. Useful to move the player along with some voxels. Move is limited to +-5000.0 units per call. This function can only be used in Voxel_Step().
x,y,z : Relative values for player movement.
A boolean result with the true value if the function succeeded, false otherwise.
To do.
// Listing #1: Todo.
To do