Takes a voxel in the robot's inventory and place it at the specified coordinates. This function can only be used in Voxel_Step().
x,y,z : The coordinates where to place the voxel (Relative to the robot's location). The specified location must be in an accessible portion of the world.
VoxelType : The VoxelType code of the material you want to place. The requested material must be available in the robot's storage.
A boolean which is true if the voxel was placed successfully or false otherwise. If you try to access a location that is not in the loaded world, the function will fail. Note that this may occur briefly at any location after resuming from a saved game.
To do.
// Listing #1: Todo.
To do
PickVoxel3D(), MoveVoxel3D(), Look3D()