Grab a voxel at the specified location and store it in the robot storage unit. Some voxels can't be picked up by a robot (or the robot may need some extensions to get them). This function can only be used in Voxel_Step().
x,y,z : The coordinates where to pick the voxel (Relative to the robot's location). The specified location must be in an accessible portion of the world.
A boolean which is true if the voxel was grabbed successfully or false otherwise. If you try to access a location that is not in the loaded world, the function will fail. Note that this may occur briefly at any location after resuming from a saved game.
To do.
// Listing #1: Todo.
To do
PlaceVoxel3D(), MoveVoxel3D(), Look3D()