Move a voxel from a specified location to another. All the eventual properties and content of the voxel are preserved. This function can only be used in Voxel_Step().
sx,sy,sz : Coordinates of the source location relative to the player's location.
dx,dy,dz : Coordinates of the destination location relative to the player's location.
The source and destination locations must be in an accessible portion of the world.
A boolean result with the true value if the transfert succeeded, false otherwise. If you try to access a location that is not in the loaded world, the function will fail. Note that this may occur briefly at any location after resuming from a saved game.
To do.
// Listing #1: Todo.
To do
PickVoxel3D(), Look3D(), PlaceVoxel3D()